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      <title>Real-time NRC for Path Tracing</title>
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      <description>Real-time NRC for Path Tracing 一、导言 离线渲染的时候，一条 Ray 可以 bounce 多次，如 64；而实时光追中，往往只能 bounce 一次。或者说，离线渲染里的 path 是很长的，实时光追里的 path 是很</description>
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      <title>路径追踪中的多重重要性采样</title>
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      <pubDate>Fri, 04 Oct 2024 17:24:01 +0800</pubDate>
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      <description>路径追踪中的多重重要性采样 前言 在GAMES101课程中，介绍了使用蒙特卡洛方法来求解路径追踪问题，为了简化求解过程，当光线打到物体表面发生反</description>
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      <title>ReSTIR</title>
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      <pubDate>Fri, 04 Oct 2024 17:17:11 +0800</pubDate>
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      <description>ReSTIR RIS(Resampled Importance Sampling) 工作流程 从一个易于采样的分布 $ p\ (e.g.\ p\propto L_e) $中生成M个candidate samples $\mathbf{x} = {x_1,&amp;hellip;,x_M }$ 用离散概率分布$p(z|\mathbf{x})$从ca</description>
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      <title>🤝友链</title>
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      <pubDate>Mon, 27 May 2024 15:19:53 +0800</pubDate>
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      <title>🙋🏻‍♂️关于</title>
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      <pubDate>Mon, 27 May 2024 15:13:28 +0800</pubDate>
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      <description>关于我 Name: pipiyu Edu: BEng in HUST, Msc inHKUST hobby: Guitar, Football</description>
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